How to pick a warband
There is no such thing as the best
warband. Each warband has it's own advantages and disadvantages. Certain
scenarios can favor one warband over another at times, but even those favored
warbands lose in those scenarios, for time to time. So, if no one warband is
better than the others, how do you decide which one to collect? The answer is to
collect the one that appeals to you the most. Every warband has an inherent
character, so pick the one you like. There's a good chance that you'll lose a
fair amount of games with any warband you choose, so pick the one that you will
enjoy - win or lose.
an on-going game. It's important to adhere to a few basic strategies
when equipping your warband. The goal of Mordheim is to make it back out
alive. This doesn't mean that you have to beat the opposing warbands if
you can complete the scenario objective or cause them to withdraw.
more than you have to on equipment. There's a load of options available
and deciding what to purchase can seem overwhelming. But following a few
simple guidelines can make it a lot simpler.
worth the money. Only buy armor when there's nothing else you what to
purchase. Obviously, then, don't buy armor when you're starting out. Too
many things nullify an armor save, it's expensive, and for the cost, an
extra henchman will keep you in the game longer.
work better than armor, but again, isn't worth the cost until there's
nothing better to buy.
be the exception to the armor rule. Although it is not as beneficial as
an extra henchman, a helmet can change the outcome of the injury roll,
so for its price, it may be worth taking if you want to spend the money
gets a free dagger, but always try to equip your warband with two
weapons. A mace or a hammer and a sword is a deadly combination. The
cost of a mace, hammer, club makes them easily the best weapon value in
the game. They change the injury table in your favor, increase your
number of attacks, and thus increase you odds of taking your opponent
out of the game.
and slings are worth every g.c. spent on them. If you have the option of
taking either, do so. They provide your warband the ability to attack
your opponent as you advance and give you a definite advantage in the
are so effective that some groups have banned or limited their use.
Ignoring the first successful hit against all-so-important character
models cannot be overlooked.
Relic can be an advantage or a disadvantage depending upon the
particular circumstances. This device lets you auto-pass your first
breaktest. This sounds really good, however there are times when running
is your best bet.
reduce your opponents charge range. This can really save a hero and or
buy time for the completion of an objective. They need to be used in a
timely manner though.
heroes. Heroes are the only members that can search for treasures.
Always take as many as the list will allow. Even the lowliest hero earns
your warband gold coins. Any heroes still around at the end of a game
add dice to your exploration rolls, so sacrifice the henchmen, not the
Take henchmen in
sizable groups. A lot of new players ask why and the answer is simple. As long
as the henchmen group is above 33% of its starting size at the end of the game,
it won't lose the experience it gained up to that point. It costs a little more
to replace fallen members, but the cost is more than outweighed by the increased
It's always better
to buy more henchmen. The larger your warband, the longer you survive in the
game. For example, a warband with 8 models will flee after 2 are knocked out of
the action. Whereas, 9 members means you need to lose 3.
Try to get your
models armed with bows into the upper stories of buildings. They can then pick
and choose their targets instead of shooting at what's closest.
When playing the
game, remember two things, the objective of the scenario, and the end-of--game
phase. Both of these are easy to lose sight of when you get caught up in the
It is entirely
possible, in some scenarios, to win the game by completing the objective and not
fighting your opponent at all. Don't be in too big a hurry to rush into combat.
Keep the objective in mind, have a plan, and execute it.
phase is where you make or break your warband. Always keep in mind that the
losing side gets to search the ruins as well. Sometimes, your best bet is to run
away. Never let one game get in the way of acquiring wyrdstone. The biggest
difference between winning and losing a game is usually one exploration die.
Seeing your warband
grow and learn is as much fun as moving the models around on the table top.
Deciding what new skills to acquire, which henchmen group to bolster, and who
lost an eye is all a part of the Mordheim experience. Take an active interest in
it and you won't be disappointed.
Mordheim Map - The map of the city.
The Skaven warband is an excellent choice to take into the Damned City. They
are fast, furious, and belong there. Your goal is to collect Wyrdstone
The Witch Hunters
Orcs and Goblins
Sisters Of Sigmar